Hello Guys,
In this article, we are going to see the solution for the iOS error:Missing '#include <sys/_types/_ucontext64.h>'; 'ucontext64_t' must be declared before it is used
This error commonly occurs when working with lower-level C/C++ or Objective-C(++) files on Apple platforms, especially in contexts involving crash handling, signal contexts, or working directly with the ucontext64_t
structure on Apple Silicon (arm64).
1. Error Description
When building your iOS/macOS project, you might see a compilation error like:
Missing '#include <sys/_types/_ucontext64.h>'; 'ucontext64_t' must be declared before it is used
This means the compiler doesn’t recognize the type ucontext64_t
because its definition has not been included in your file.
2. Why it happens?
-
ucontext64_t
is an internal type used in Apple’s Darwin system, often only exposed in certain contexts, or private headers. -
If you’re working on crash reporting, signal handling, or thread context manipulation (like using
Sentry
,KSCrash
, etc.), and targeting Apple Silicon, this type is needed.
3. Error Solution:
Here are some ways to resolve it:
1. Use the correct import manually
If your code runs only on Apple platforms, you can include the internal header:
Note: This is considered a private header, so use it carefully and test across all target iOS/macOS versions.
2. Use conditional imports
Wrap the import in a platform check to ensure it only compiles on supported platforms:
3. Check architecture
Make sure this is only used for arm64
architecture: